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30 January, 2009
Java(TM) Look and Feel Design Guidelines
Guidelines for creating cross-platform Java applications and applets with the JFC components. The CD-ROM contains code samples and a large collection of graphics designed for use with Java Foundation Classics (JFC) components. Also includes a companion Web site. Previous edition not cited. Softcover. DLC: Java (Computer program language).
Java Look and Feel Design Guidelines, from Sun Microsystems, provides programmers with the requirements for creating user interfaces using the Java Foundation Classes (JFC). This handsomely printed book uses rich color on every page while demonstrating how you can create Java programs that will look great on any computer.
The book focuses on the built-in Java look-and-feel (called Metal). Early sections discuss the philosophy of Java user interfaces, which include excellent support for different languages and accessibility, keeping disabled users in mind.
Much of this text covers Java UI elements offering advice on creating more intuitive interfaces. Sections of the book look at the rudimentary, visual sensibilities needed for using colors and text appropriately, including how to design artwork (like icons and graphics) that fits in with the rest of the JFC interface. One example shows the step-by-step creation of a proper Java icon. Other sections propose standards for the number of pixels that should be used to separate onscreen elements. Sections on mouse, keyboard, and drag-and-drop user operations make clear how your Java programs should handle user actions.
Later this text surveys JFC components beginning with basic windows, dialog boxes, menus, and toolbars. Next it's on to individual components from basic controls (like buttons, checkboxes, and text controls) to more advanced components (like tables and tree controls). (This section, which lists the extensive options for selecting data and resizing table columns, shows the real sophistication of today's JFC package.)
Though it contains no actual Java code, Java Look and Feel Guidelines defines the visual design standard for the next generation of Java programs. It will useful for anyone who builds user interfaces during the software design process. --Richard Dragan
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Labels:
Ebooks,
Java,
Programming
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